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Next-gen tools engineered for competitive dominance.

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ACTIVE_USERS
99.97%
UPTIME
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DETECTIONS
ALL
HEROES
// CAPABILITIES

Built for the Elite.

[PRIMARY_MODULE]

aim_engine

Precision aimbot with hero-specific aim profiles for hitscan and projectile. Smooth aim curves, bone priority targeting, and configurable FOV. Automatic detection adjusts settings per target.

HIT_RATE99.7%
HEROES50
AIM_STYLES3
[VISUAL_MODULE]

esp_renderer

See every enemy through walls. Player skeletons, health bars, status indicators, names, and distance markers. Color-coded by team. Don't like the offical visuals plugin? Install a community custom esp plugin via the menu.

[RAYTRACER_MODULE]

triggerbot + raytracer

The only external with a native-style raytracer. Recreates the game's own tracing behavior externally for frame-perfect shots. Sub-pixel precision with very low false fires.

PRECISION99.97%
MISS_RATE0.03%
ONLY ON XENON
[SECURITY_MODULE]

anti_detect

Fully external — never touches the game process. Bypasses Warden with zero memory footprint. Polymorphic loader uniquely built for each user.

AC_BYPASS100%
FOOTPRINTzero
[SDK_MODULE]

plugin_sdk

Build custom modules in C++. Be creative and create anything. That feature you wish a platform had? Give our SDK to AI and let it generate a plugin for it. Share with the community or keep it private.

COMMUNITY_PLUGINS20+
SDK_STATUSopen
ONLY ON XENON
// INDUSTRY_FIRSTONLY ON XENON

External
Raytracer.

While every other external relies on basic pixel scanning or nametag visibility with no collision data, Xenon uses a fully external raytracer that recreates the game's own native tracing behavior. It casts rays through a reconstructed game world for triggerbot accuracy that was previously impossible for an external tool. You will struggle to keep your accuracy down.

RAY_PRECISION
99.97%
FALSE_FIRES
very low
CAST_SPEED
< 0.1ms
raytracer_engine.v2 — active
PLAYER
TARGET[!]HIT_CONFIRMEDray_count: 128cast_time: 0.08msconfidence: 99.97%
INDUSTRY FIRST

Internal Raytracer Engine

Sub-pixel triggerbot precision impossible on any other external

XENON EXCLUSIVE

Open Plugin SDK

Build and share custom modules — the only external with a plugin system

xenon_sdk.v1 — plugin_editor
// example xenon plugin
#include <xenon/SDK.hpp>

XENON_PLUGIN_INFO(
    "VisualsPlugin",
    "Visuals",
    "Xenon",
    "Official base visuals",
    "1.0",
    0,
    PluginFlags::HasOverlay | PluginFlags::HasMenu
)

  extern "C" void on_frame(float dt) {
    for (Entity enemy : Enemies()) {
       enemy.SetOutlineGlow(OutlineType.Occluded, glowColor)
    }
  }
}
// EXTENSIBILITYONLY ON XENON

Plugin

SDK.

The first and only external with a full plugin SDK. Build custom modules in C++, share them with the community, or keep them private. Hot-reload during gameplay. Full API access to everything. Your imagination is the only limit.

>C++ API with full type definitions
>Hot-reload plugins without restarting loader
>Access game state, rendering, input hooks, targeting and more
>Community shared plugins
// SELECT_PLAN

Choose Your Plan.

[24H_KEY]
£7.99/ 24 hours
> all modules included
> aimbot + esp + triggerbot
> auto-updates
> community support
> cloud config sync
> community plugins
BUY NOW >
[MONTHLY_KEY] BEST VALUE
£44.99/ 30 days
£1.50/day£239.70SAVE 81%
> all modules included
> aimbot + esp + triggerbot
> auto-updates
> community support
> cloud config sync
> community plugins
> priority support
> hwid reset on demand
> full sdk access
BUY NOW >
$ instant activation
|
$ multiple payment methods
|
$ pause & reset hwid anytime
// GET_STARTED

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>xenon --buy --plan=weekend
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[!] no injection required[!] fully external[!] 256-bit encrypted