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Next-gen tools engineered for competitive dominance.

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1,000+
ACTIVE_USERS
99.97%
UPTIME
0
DETECTIONS
ALL
HEROES
// CAPABILITIES

Built for the Elite.

[PRIMARY_MODULE]

aim_engine

Precision aimbot with hero-specific aim profiles for hitscan and projectile. Smooth aim curves, bone priority targeting, and configurable FOV. Automatic detection adjusts settings per target.

HIT_RATE99.7%
HEROES50
AIM_STYLES3
[VISUAL_MODULE]

esp_renderer

See every enemy through walls. Player skeletons, health bars, status indicators, names, and distance markers. Color-coded by team. Don't like the offical visuals plugin? Install a community custom esp plugin via the menu.

[RAYTRACER_MODULE]

triggerbot + raytracer

The only external with an internal raytracer. Casts rays through the game world for frame-perfect shots. Sub-pixel precision with zero false fires.

PRECISION99.97%
MISS_RATE0.03%
ONLY ON XENON
[SECURITY_MODULE]

anti_detect

Fully external — never touches the game process. Bypasses Warden with zero memory footprint. Polymorphic loader uniquely built for each user.

AC_BYPASS100%
FOOTPRINTzero
[SDK_MODULE]

plugin_sdk

Build custom modules in C++. Be creative and create anything. That feature you wish a platform had? Give our SDK to AI and let it generate a plugin for it. Share with the community or keep it private.

COMMUNITY_PLUGINS20+
SDK_STATUSopen
ONLY ON XENON
// INDUSTRY_FIRSTONLY ON XENON

Internal
Raytracer.

While every other external relies on basic pixel scanning or memory reading, Xenon uses a proprietary internal raytracer that casts rays directly through the game world. The result? Triggerbot accuracy that was previously impossible for an external tool. You will struggle to keep your accuracy down.

RAY_PRECISION
99.97%
FALSE_FIRES
very low
CAST_SPEED
< 0.1ms
raytracer_engine.v2 — active
PLAYER
TARGET[!]HIT_CONFIRMEDray_count: 128cast_time: 0.08msconfidence: 99.97%
INDUSTRY FIRST

Internal Raytracer Engine

Sub-pixel triggerbot precision impossible on any other external

XENON EXCLUSIVE

Open Plugin SDK

Build and share custom modules — the only external with a plugin system

xenon_sdk.v1 — plugin_editor
// example xenon plugin
#include <xenon/SDK.hpp>

XENON_PLUGIN_INFO(
    "VisualsPlugin",
    "Visuals",
    "Xenon",
    "Official base visuals",
    "1.0",
    0,
    PluginFlags::HasOverlay | PluginFlags::HasMenu
)

  extern "C" void on_frame(float dt) {
    for (Entity enemy : Enemies()) {
       enemy.SetOutlineGlow(OutlineType.Occluded, glowColor)
    }
  }
}
// EXTENSIBILITYONLY ON XENON

Plugin

SDK.

The first and only external with a full plugin SDK. Build custom modules in C++, share them with the community, or keep them private. Hot-reload during gameplay. Full API access to everything. Your imagination is the only limit.

>C++ API with full type definitions
>Hot-reload plugins without restarting loader
>Access game state, rendering, input hooks, targeting and more
>Community shared plugins
// SELECT_PLAN

Choose Your Plan.

[24H_KEY]
£4.99/ 24 hours
> all modules included
> aimbot + esp + triggerbot
> auto-updates
> community support
> cloud config sync
> community plugins
BUY NOW >
[MONTHLY_KEY] BEST VALUE
£34.99/ 30 days
£1.17/day£149.70SAVE 77%
> all modules included
> aimbot + esp + triggerbot
> auto-updates
> community support
> cloud config sync
> community plugins
> priority support
> hwid reset on demand
> full sdk access
BUY NOW >
$ instant activation
|
$ multiple payment methods
|
$ pause & reset hwid anytime
// GET_STARTED

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>xenon --buy --plan=weekend
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[!] no injection required[!] fully external[!] 256-bit encrypted