Every module engineered for undetectable precision.
Precision aimbot with hero-specific aim profiles for hitscan and projectile. Smooth aim curves, bone priority targeting, and configurable FOV. Automatic detection adjusts settings per target.
See every enemy through walls. Player skeletons, health bars, status indicators, names, and distance markers. Color-coded by team. Don't like the offical visuals plugin? Install a community custom esp plugin via the menu.
The only external with an internal raytracer. Casts rays through the game world for frame-perfect shots. Sub-pixel precision with zero false fires.
Fully external — never touches the game process. Bypasses Warden with zero memory footprint. Polymorphic loader uniquely built for each user.
Build custom modules in C++. Be creative and create anything. That feature you wish a platform had? Give our SDK to AI and let it generate a plugin for it. Share with the community or keep it private.
While every other external relies on basic pixel scanning or memory reading, Xenon uses a proprietary internal raytracer that casts rays directly through the game world. The result? Triggerbot accuracy that was previously impossible for an external tool. You will struggle to keep your accuracy down.
Sub-pixel triggerbot precision impossible on any other external
Build and share custom modules — the only external with a plugin system
// example xenon plugin #include <xenon/SDK.hpp> XENON_PLUGIN_INFO( "VisualsPlugin", "Visuals", "Xenon", "Official base visuals", "1.0", 0, PluginFlags::HasOverlay | PluginFlags::HasMenu ) extern "C" void on_frame(float dt) { for (Entity enemy : Enemies()) { enemy.SetOutlineGlow(OutlineType.Occluded, glowColor) } } }
The first and only external with a full plugin SDK. Build custom modules in C++, share them with the community, or keep them private. Hot-reload during gameplay. Full API access to everything. Your imagination is the only limit.
All plans include full module access. Pay for the duration you need.
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